Makes the input toggled by pressing the Action Group 5 button Makes the input toggled by pressing the Action Group 4 button Makes the input toggled by pressing the Action Group 3 button Makes the input toggled by pressing the Action Group 2 button Makes the input toggled by pressing the Action Group 1 button A input which is only on when being held down Makes the input controlled by using the fire guns Control. Makes the input controlled by using the fire weapons(Bombs, missiles) Control. This is useful for landing gear lights as it's function is inverted Useful for making custom landing GearĪllows the Input to be toggled OFF or ON by Landing Gear. Useful for Swing wings or some special movement feature in a plane or vehicleĪllows the Input to be toggled on or off by Landing Gear. Allows for a held input from -100% to 100%. Makes the input controlled by the VTOL bar. Makes the input controlled by the trim bar. Useful for making wings and Rudders out of fuselages and DIY steering. Makes the input controlled by the Yaw (Q/E) control surface. Useful for making wings and control surfaces out of fuselages. Makes the input controlled by the Pitch (W/S) control surface. Useful for making wings and control surfaces out of fuselages and DIY steering. Makes the input controlled by the Roll (A/D) control surface. Makes the input controlled by engine throttle. Remember: Activation groups are completely different to inputs Such as setting a rotator to be controlled using landing gear. Parts that have inputs such as rotators, lights, and engines, ect, Can be XMLed to be controlled by a specific input. NOTE: add the Masscale, Scale or disable collisions input right after the materials in the XML text. Hidden by default.įor tags that are hidden by default, you have to type them in like this: If true, part will pass through other parts. Some parts, like Fuselage Blocks only have one, but most engines have three.Ĭhange the size of parts for more detail or lower part count. Don't change it, it is automatically reset upon loading the aircraft. xml file.Īmount of air resistance each part gives, for calculating drag points. Like position, use a mod to edit this instead of the. Rotation around each individual axis in degrees. Try using a mod like FineTuner to move it to exact locations instead of editing the. Internal part name, useful for obtaining Removed Parts Don't change it! It is useful for making new or removing attach points. "FFFFFFFF" is White.ĭefines the part number. Others such as "exhaustStartColorOverridePrimary" work on a colour code. X is to lateral scale as Y is to vertical, Z being the length. Values like "exhaustScale" (default 1,1,1) work on a X,Y,Z format. Decimals like 2.5 can also be used to get a more accurate power scale. Such as changing the default value (1) to 2, doubles the engine power, as 3 triples it. This particular one scales only the engine power of an engine on a multiplication scale. With using a text editor on an ".xml" file, physics and logic for parts can be changed, such as editing the "powerMultiplier" tag on an engine. It is useful for those are starting to Mod and Edit their own creations or other users creations. XML Modding has its own Modding Guide on Reddit. XML Modding includes editing a certain block or propeller, etc. You can help SimplePlanes Wiki by expanding it. If you do intend to set the value ridiculously high, keep the volume low, and it might be best not to wear headphones.This article is a stub. On a side note: be careful not to set the value too high, otherwise you will create a horrible noise that might cause your speakers to explode. However, I don't think this works on propeller engines, because they have a more complicated operation than jet engines in Simpleplanes, mainly they are limited by their RPM. You can also set this value to something less than 1, for example: 0.5. For example: changing "max" to "10" means that the engine is 10 times loud, uses 10 times the amount of fuel, and the exhaust trail is 10 times as long. Changing this value will change the noise, fuel consumption, and the exhaust trail by the same number. Go to "InputController" using the drop-down menu at the top, and find where it says "max", this is the maximum input range for whatever input is listed, and the value should be "1" by default. Select your jet engine, then open the XML editor. This is just a brief instructional forum for people who were wondering how to do this, or if it was even possible.
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